Credits

'Green Snake' was written by Andreas Spreen.

If you like it or hate it,
see some bugs or want some improvements,
or want to help me with new levels or gfx
then please don't hesitate and let me know!
    Andreas.Spreen@andigames.de


  * Developed with the great CDX-Library (www.cdxlib.com)

    * Used FMod for music and soundfx. (www.fmod.org)

      * Used Robin Burrows' Mappy for editing the levels
        (http://www.geocities.com/SiliconValley/Vista/7336/robmpy.htm)


Also thanks to the guys at the CDX-Maillist for ideas, corrections and suggestions!

<p>

The main idea for the gameplay was taken
from the C64-Game 'ROWLY' by Ronald Mayer.
In fact most of the levels in the red zone
are more or less from that game.

I also used some new features (extras and speed-increase)
that I remembered from an old Amiga game by Kingsoft.

Some ideas (the statistics and high score handling)
were taken from Daniel Schlyder's great game 'Deluxe Snake'.

<p>

The game uses music and samples from various public domain sources.
Feel free to add your own midifiles, samples or mod-music to the
appropriate subdirectories.

<h>TitleMusic
  'SWAT' by GNOSIS and 'boom! and she cums!' by dens design.

<h>InGameMusic
  'Act of Impulse' by mantronix, 'brass-connection' by bit arts
  'Bussimatkailumusa' by Purppura motion
  'ekun_to_ns ti', 'Forced' and 'jammin' by pink
  'Interference Ending' by Virgill, 'super stardust' by rib
  'organicdreams' by Anders Hamre and Kim Jensen
  'shine in the darkness2' by XTD
  'BrianTheLion01' and 'megafunk1' (author unknown)

<h>High Score Music
  'Sincerely Yours' by Brainbug

