1.- You can control to which item the Phanto reacts with Extra Byte 1. By default:
- 00 = Key
- 01 = Throw Block

2.- You can determine the size of the Phanto with the Extra Bit, if it's set, will be 32X32, otherwise, 16X16.

3.- To control the Phanto's acceleration and palette, modify the values in table
`Settings` in `sprites/Phanto.asm`. Row 0 is for Extra Byte 00, row 1 is for
Extra Byte 01, and so on.

4.- To add a new item to which the Phanto should react, first add a row to the
`Settings` table. Then, in `routines/PhantoGetCarried` add a row to table
`..SpriteList`; here the order is not important, the Extra Byte value is
specified in the third column. If you're using the UberASM, do the same in
`UberASM/library/SpawnPhanto.asm`.

NOTE:

If for some reason, you're carrying the items throught pipes or doors into a room using the generator, the properties of thoses items will be messed up and it'll make the generators doesn't work correctly. This is a vanilla bug from original SMW and it can be fixed aplying this Tweak with Asar into your ROM:

https://www.smwcentral.net/?p=tweaks&a=details&id=148p

